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Battle for middle earth 2 rise of the witchking
Battle for middle earth 2 rise of the witchking













The War of the Ring rages on even in the past present future. All in all, it's a solid game that adds to the fun of the original.Battle for Middle-earth II: Rise of the Witch King It does everything right, fixing some troublesome bugs, adding new units and a new faction, and continuing the story without completely destroying the original good-versus-evil concept that has been the staple of the Lord of the Rings universe. Lord of the Rings: Battle for Middle-earth II - The Rise of the Witch-king is a fantastic expansion. The Dwarves get a new hero character, Prince Brand, who also happens to be a human, and the Dwarven Zealots hero unit, which brings new meaning to berserker rage. The Elves gain the Lindon Horse Archers and the Noldon Warriors hero unit, which has both ranged and close combat attacks and is completely upgraded upon purchase. Only used in the final attack against Angmar, the Knights of Dol Amroth are a new hero unit that can plow down any standard enemy.

battle for middle earth 2 rise of the witchking

The expansion pack also brings some new and useful units to the "good guys." Rohan peasants are upgraded to Rohan Spearmen, effectively becoming the new pikemen. The Goblins gain Half-Troll Swordsmen and a hero unit, the Fire Drake Broods, who are immune to fire and can climb mountains. Isengard gets some axethrowers and soldiers from Dunland and a hero unit, the Uruk Deathbringers, who can deal out great damage, but at the expense of their own health. Haradrim Lancers and Black Orcs have been added as basic units. The Witch-king remains a hero for Mordor, but he is also one for Angmar, albeit with a completely different set of abilities. Backing them up with a sizeable contingent is always a good idea, since they'll provide that extra help in taking out any resistance standing in your way.įear not - the rest of the baddies have not been left out. They can take on smaller forces with no problem, but pit them against some bigger groups, and well … you're going to need to resurrect them. The Angmar heroes are good, but certainly not the most powerful heroes in RotWK. Finally, the Angmar can summon all sorts of creatures to the front lines, including Orcs, Barrow-wights, Mountain Giants, and a werewolf. Some other powers require nature's assistance, such as Fell Wind, which pushes together a small group of enemies, and Avalanche, which can put out fires in addition to raining down snow, ice, and rocks. They can freeze some of the landscape, which increases allies' efficiency in dispatching enemies slow down an enemy's resource creation freeze some of an enemy's buildings, thereby halting its offense and resource creation and increase offense and defense. The Angmar faction has some distinctively impressive powers. To an effort to balance the game, Sorcerers can only specialize in a single spell from their repertoire, and each spell casting sacrifices an acolyte or two. Your third and final spell could either freeze enemies, inflict souls upon creatures, or rain down dead bodies upon enemies (mmm, raining bodies). Standard spells are Fell Strength and Black Ice, which boosts your troops and slows down enemies, respectively. The Sorcerer has a straightforward close-combat attack, but his spells are his most potent weapon. Of the new units, the most interesting is the Sorcerers of Angmar. The rest of the ground forces consist of: the inordinately powerful Snow and Hill trolls Dark Rangers, which are ranged units, naturally Dire Wolves, who are large and fast the Troll Stone Thrower, a siege weapon and the magnificent Sorcerers. The thrall master can summon spearmen and orcs to aid him, while the Black Numenoreans comprise a majority of the general ground units. Most of the units start off pretty meekly, but they can be built up to tough, gritty, and all-around hardy enemies. The new faction, Angmar, is brutal, vicious, and built for straight-out combat.

battle for middle earth 2 rise of the witchking

Skirmish mode has also received upgrades and boasts smarter multiplayer A.I.

battle for middle earth 2 rise of the witchking

The War of the Ring mode brings changes to the world map economics and siege weapons are instituted, and armies in RTS mode are now also viewable from the isometric view. RotWK provides many new additions to the original game, including a new faction (the Angmar), many new troops for existing factions, a revamped War of the Ring mode, new character classes for the hero builder, and a new Angmar campaign.















Battle for middle earth 2 rise of the witchking